It was good for a while whilst Notch owned Minecraft, but he sold out and now Minecraft is another game where the creators aren't creating any more for making a fun game but 100% for making a profit. Which of course is much easier to make by coercing the players into a situation where they will have a crappy time unless they pay continually. Everyone needs to work and earn money, the problem is not that it's paid, the problem is what's being paid for is a type of randsom.
Though, this is a general blog about bad game design, so lets talk about what makes a game bad.
The following is a shortlist of thing which really destroy a 3D first person game:
- Invisible Walls (plot elements aside)
- Purely Linear Progression
- Removal of player control (e.g. beaming/teleporting/transporting or otherwise removing the players control, excepting some situation where that removal is a temporary and overcomeable plot element)
- Pointless repeating patterns (e.g. Grinding)
- Money = Power (this warrants a quick explain)
I'm facing a particuarly irritating situation in Champions Online right now, I started a mission called Bunker Site Bravo and now I want to end it and I am unable to leave to return to the main map.
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